Jennifer Story
Hello I am Jihee Jennifer,
a UX Designer & Strategist.
I create meaningful user experiences across diverse platforms—
grounded in research, built through strategy, and delivered with care.

My expertise spans
a range of disciplines
I focus on designing intuitive interactions and visually clear communication that enhance how people experience technology—turning complexity into clarity and delivering real product impact.
User Research &
Usability Testing
Design Systems &
Rapid Prototyping
User Experience for
Products/Services
Intuitive
Interaction
Experience
UX Product Designer
Samsung Research America May 2017 ~ Sep 2023 ( 6 yrs 5 mos )
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Defined UX strategy, system-level UX, and interaction flows for a wide range of B2C products—including Android-based mobile, wearables, IoT devices, smart appliances—through user research, surveys, usability testing, and cross-functional collaboration to align vision and execution.
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Delivered high-fidelity prototypes that validate product concepts and accelerate decision-making,
directly supporting product feasibility assessments and reducing early-stage development risk.
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Filed nine patents, one as primary inventor of the 'Emotion-aware Reactive Interface',
demonstrating emotion-responsive UX
UX Design Researcher (Computer Vision)
Samsung Research America Nov. 2015 ~ April 2017 ( 1 yr 6 mos )
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Led UX strategy for multiple computer vision-based AR products by defining use cases and scenarios that aligned user needs with technical constraints in AR/MR applications.
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Contributed to the development of Samsung Bixby Vision through delivering UX frameworks and interactive prototypes.
UX Project/Program Manager
Samsung Research America May 2014 ~ Oct 2015 ( 1 yr 8 mos )
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Supported operations and strategic planning for across multiple UX labs by aligning functional initiatives with
executive priorities and business goals.
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Provided key performance reporting and insights to VP-level stakeholders, helping streamline workflows, optimize resources, and improve team efficiency (CSPO certified).
UI/UX Designer (Video Game & Community Platform)
Arc Games Feb 2012 ~ Dec 2013 ( 1 yr 11 mos )
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Designed multiple branded game titles and built a scalable UI and a design system for mobile and desktop applications through user research and journey mapping to streamline engagement and optimize interactions.
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Delivered a strengthened visual consistency across game IPs, enhanced user retention, and ensured on-time launches.
UI Designer (Web Game & Community Platform)
Gala-Net, Inc. May 2007 ~ Dec 2011 ( 4 yr 8mo )
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Defined visual design strategy, established a scalable UI system, and designed multiple game titles for MMO web game portals.
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Delivered an improved design efficiency and boosted in-game purchases through optimized UX and A/B testing.
Web Designer (Search Portal)
Nowcom Co., Ltd. Aug. 2000 ~ Dec 2002 ( 2 yr 5 mo )
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Designed and launched core components of a high-traffic web search portal, with streamlined UI and consistent user flows.
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Delivered a social-featured web portal that boosted user engagement, retention, and overall experience.
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Web & Visual Designer
iChurch Jan 2006 ~ Dec 2008 ( 3 yr )
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Built a website and print-related materials for weekly services, operational collateral, and promotional resources.
Brand Visual Designer (Owner & Marketing)
Sandpress 2003 ~ 2005 ( 2 yr )
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Created marketing campaigns, including digital, media, retail, and print.
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Delivered brand strategy and seasonal direction into the product's identity, industry trends, and promotional materials.
Visual Designer (Product Marketing)
Better Health Lab 1999 ~ Jan. 2000 ( 1 yr )
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Created marketing campaigns, including digital, media, retail, and print.
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Delivered brand strategy and seasonal direction into the product's identity, industry trends, and promotional materials.





